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Cognitive Load Injection Attack

DATE:3/24/2024
SEVERITY:CRITICAL
TAGS:memory, decision-making, cognitive-load, exploitation

Cognitive Load Injection Attack

CVE-2025-BRAIN | SEVERITY: CRITICAL

Executive Summary

The human working memory operates with a fixed buffer of 7±2 items. This limitation can be exploited to force poor decision-making by deliberately overflowing these buffers with irrelevant information.

Technical Details

Attack Vector

const cognitiveOverload = {
  method: "simultaneous_multi_channel",
  channels: [
    "visual_complexity",     // Overwhelming UI elements
    "choice_paralysis",      // 40+ options presented
    "time_pressure",         // Artificial urgency
    "social_proof",          // "237 others viewing"
    "loss_aversion"          // "Only 3 left!"
  ],
  payload_size: "7.5 chunks", // Just over capacity
  timing: "2.3 seconds"       // Before System 2 engages
};

Mechanism of Action

  1. Buffer Saturation: Present 8-10 simultaneous decision factors
  2. System 1 Hijack: Force rapid response before analytical thinking
  3. Default Exploitation: Pre-selected options become 70% more likely

Real-World Implementations

Case Study: E-Commerce

  • Amazon's "Lightning Deals" with countdown timers
  • 23 product variations shown simultaneously
  • "87% claimed" progress bars
  • Result: 34% increase in impulsive purchases

Case Study: Social Media

  • Instagram's story feature: swipe fatigue after 7-8 stories
  • TikTok's infinite scroll with no pause points
  • Result: Average session time: 52 minutes (intended: 5 minutes)

Defense Protocols

Immediate Mitigation

# Cognitive Firewall Rules
iptables -A INPUT -p decision -m complexity --level HIGH -j DROP
iptables -A INPUT -p choice --count-gt 5 -j QUEUE --delay 10s

Long-term Patches

  1. Decision Templates: Pre-commit to criteria before exposure
  2. Batch Processing: Limit decisions to 3 per session
  3. Cooling Period: Enforce 24-hour delay on major choices

Metrics

  • Success Rate: 89% in controlled environments
  • Detection Difficulty: Near impossible without training
  • Average Response Time: 2.3 seconds to decision
  • Regret Rate: 67% within 48 hours

References

  • Kahneman, D. "Thinking, Fast and Slow" - System 1/2 exploitation
  • Miller, G. "The Magical Number Seven" - Working memory limits
  • Sweller, J. "Cognitive Load Theory" - Overflow mechanics

WARNING: This exploit is actively used by major tech platforms. Estimated annual extraction: $47B in impulse purchases.